GURPS Power-Ups 9: Alternate AttributesBack To Basics GURPS lets you run any campaign, of any genre, in any setting that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules, and supplements to use . . . but that gets tricky for attributes, which the entire system quietly accepts as
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